Game Art

BA (Hons)

Develop technical art skills in game technologies to prepare for many careers in the Creative Industries.

Games STUDIO
Film School

Game Art

BA (Hons)

APPLY FOR

Sept 2024

duration

3 YEARS

course code

G001

institution

B55

UCAS points

96

Want to start this course in 2023?

Find it here

THe COURSE

Develop technical art skills in game technologies to prepare for many careers in the Creative Industries.

This course covers the creative, technical and professional skills needed to operate as a game artist. It’s designed to address the existing and future needs of the games industry, alongside movement towards 3D production in Film and TV, immersive entertainment, architecture and various other creative fields.

Across the course we’ll help you build a practical understanding of 2D and 3D art - from developing strong concepts to realising ideas using professional tools and workflows. You’ll use animation to bring environments and characters to life, while developing the ability to communicate ideas and work in teams successfully. Supported by a strong focus on the artistic potential of game engines, this course unlocks pathways into a range of careers that collide technology and imagination.

@boomsatsumafilmschool
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Want to find out more?

Why choose this course?

1

Build the 3D art skills that underpin many creative jobs.

2

Work with game engines to expand your job prospects.

3

Learn in a creative studio setting that prioritises making.

THE team

MODULES

Explore the creative and technical side of game art. Our modules are designed to help you build skills in asset creation (2D and 3D), animation, game engines, collaboration and professional practice. There are no exams. You'll be assessed on your ideas, process, and output, while being given the space to experiment and create.

Indicative tools: Maya, Unreal Engine, Quixel Bridge, Adobe Creative Cloud, ZBrush, Substance Painter, Houdini.

Modules are subject to change in response to student feedback and developments in industry. Applicants will be advised of significant changes to the advertised programme.
Where can this course take you?

Game Art graduates have many career options both within and outside of the games industry. Popular roles include 3D Artist, Environment Artist, Technical Artist, Character Artist, Lighting Artist, FX Artist and Virtual Production Designer.

LOCATIONS

Boomsatsuma Games Studio offers specialised game production facilities located at the Tobacco Factory. With access to capable PCs, XR devices, motion capture and virtual production technologies, you'll have everything you need to bring your game ideas to life.

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Projects

BA (Hons) Game Design and Production is a new course so there isn't any student work to show just yet. In the meantime, here's some inspiring projects from boomsatsuma Game Art students.

Hadrian's Wall 180

Venture Studio

A digital recreation of Hadrian's Wall as it appeared in 180AD. Commissioned by Time Machine Designs and working in partnership with Tyne and Wear Archives & Museums, the project brings together historical experts and game students/graduates to develop an accurate representation of the wall in Microsoft Flight Simulator.

Boomsatsuma's Venture Studio offers students and graduates an opportunity to work on live, commercial projects that are going places.

This film features work by Dylan Fowler (Technical Manager), Jay Dumpleton (Concept Artist), Phoebe Gibson (Concept & Texture Artist) and Hannah Maggs (Concept Artist).

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Brighton Pier Reclaimed

Alex Morgan-Smith

An interpretation of Brighton Palace Pier as a place long abandoned and reclaimed by nature. Created in Unreal 5 and related technologies for the final year module, Devised Project.

Contributions from Ryan Street (3D Assets), Adam (3D Assets) and Sarah (Sound Design).

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Retro Workspace

Mia Tyler

Mia walks us through her process to create a retro workspace using Blender. This work was presented as part of the year 1 module, Environment Art.

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Bad Robot

Ethan Kabot

A series of renders of an original robot concept, modelled and textured in Maya for the first year module, 3D Character Art. Ethan aims for a cartoon-like aesthetic with intentionally low resolution facial details that represent an old TV.

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Satsuma Rush

Collaborative

This animation, about two satsumas, was created for a music video project. Game Art students and staff came together to build a custom set of 3D, lighting, and tracking tools for use in both this project and future works.

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Animation Experiments

Mia Tyler

Made in Blender, these skills experiments utilise techniques such as inverse kinematics, forward kinematics, time remapping, projectile simulation and hair/fur simulation.

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Post-Apocalyptic Environment

Abraham Fernandez

Abraham's 3D environment is inspired by the video games DayZ and S.T.A.L.K.E.R. These renders was created using Maya and Unreal Engine for the first year module, Environment Art.

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Odradek

Harvey Mason

Year 1 Game Art student Harvey talks us through how he used Unreal 5 to animate his model of an Odradek Terrain Scanner from the game Death Stranding.

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APPLYING

We welcome applications from imaginative and motivated people from all backgrounds.

A range of qualifications are accepted, with common ones listed below. Applicants are also considered on an individual basis. So even if you don't have the grades, you can contact us to talk about your options.

UCAS Tariff:  

96

 Points

A Level:  

CCC

BTEC Extended Diploma:  

MMM

T Level:  

M

Access to HE Diploma:  

M - 45 Credits

Interview:  Yes

Interview:  No

APPLY on ucas

fees

Fees for UK full time student applying to start one our undergraduate programmes in 2024/25 are as follows:

Year 1:  £9,250
Year 2:  Published Jan 2025
Year 3:  Published Jan 2026


For more information about tuition fees and funding, see Kingston University's Guidance

If you have questions about student finance, or need some help, talk to us at an Open day or Email

Studio FEES

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THE team
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