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Gain the skills that employers need. Our VFX course is guided by the professionals in the creative industries. The growing creative industries already contribute almost £13million to the UK economy every hour, and yet there is a skills shortage.
All of the top 50 box office movies of all time are films that rely on VFX and animation to tell the story. The UK leads the world in innovative ways to use VFX and animation throughout the creative industries and this newly-designed, industry-supported course offers a realistic and practical entry point to the world of VFX.
BA (Hons) VFX encourages you to think about 3D visualisation in many different guises and asks the critical question: what does the future of storytelling look like?
This course teaches the core skills of VFX – 3D design and technical skills that are transferable to a multitude of industries. It has been created with direct input from
boomsatsuma’s industry partners in television and film; all of whom will be actively engaged in its delivery. You’ll learn in small and intensively taught classes from specialist tutors throughout your three years on the course, using a combination of vocational and academic learning within an industry-standard studio environment. You’ll learn to use state-of-the-art equipment, from digital cameras and workstations with the latest software, to virtual production techniques and game engines.
BA (Hons) VFX is taught at boomsatsuma in Bristol, which became a UNESCO City of Film in 2017 due to its extensive production and media culture in television and film.
3 years / Full time
Your focus is on developing VFX skills using 2D and 3D applications, expanding into game engine support, alongside practical on-set VFX skills and virtual production techniques.
You'll take a combination of introductory modules on the VFX process, aesthetics and visual language, as well as story and context. There are two significant areas of emphasis. The first is to provide a grounding on the fundamentals of the VFX process, with an understanding of how VFX work in a story. The second is to combine introductory technical skills in VFX photography, 2D and 3D software, virtual production and game engines, with professional skills in time management, teamwork and collaboration. You’ll work on a collaborative project to develop these skills. The end goal is to create a showreel that demonstrates your development.
Here the focus is on continual development – developing VFX skills, focussing on digital VFX techniques, developing VFX photographic knowledge and improving your understanding of storytelling techniques. You will develop your technical knowledge and ability both on set – VFX photography/virtual production/motion capture - and in the studio, developing 3D skills (modelling, texturing, lighting, rigging, animation, rendering) as well as VFX compositing skills. You will use a collaborative exercise to practice look development and see how iterations can improve your work, developing visual language through discussion and criticism. The end goal is to improve your showreel to demonstrate your development, building specialist creative and employability skills.
The final year has an industry focus – understanding your options within the creative industries, selecting a 3D or a compositing pathway, and working towards a final showreel. You’ll work on a collaborative project to showcase your skills, with the potential for developing virtual production techniques, designing and delivering VFX plates, and developing your understanding of real-time VFX using game engines. This runs alongside your practical development in production management, time management, technical and creative pipeline, and story development from pre-visualisation to delivery. You’ll then showcase your skills and meet the industry.