Games, VR & VFX
at Engine Shed
This Level 3 Extended Diploma is centred around delivering real life projects, in real working environments and often for commercial clients. On this course you’ll develop your skills across a number of disciplines including 3D modelling, rigging, texturing & animation, 2D animation, motion graphics & compositing, 2D illustration and image manipulation, games engines programming for VR and interactive media and film and visual effects.
Studying at Engine Shed isn’t like being at school, you’re learning where the work is. Engine Shed is Bristol’s central location for creative companies to meet and create up-and-coming business ideas, such as app development, web design and smartphone technology. Studying here means you’re not just in a classroom, you’re sharing a workspace and developing your games design, animation and programming skills alongside creative professionals and businesses such as Channel 4 and Bristol Media.
Our tutors are embedded in the industry and work at the cutting edge of digital production. They will inspire your learning and fuel your creativity alongside guest lecturers from industry and master classes from technical staff and engineers from some of the most innovative and influential development studios on the planet.
boomsatsuma courses hold immersion and opportunity at their core. The Games, VR & VFX Extended Diploma changes its projects and students' outcomes year on year, by making new connections with specialists and building industry-facing projects. This allows students to not only gain a valuable qualification, but, at the same time, develop a realistic and well-informed portfolio of experience at the earliest stages of their career.
Engine Shed Model
Students spent weeks painstakingly recreating their learning space at Engine Shed. This project provided students with an initial understanding of how technologies traditionally for video games have non-recreational applications.
An introduction to Maya and Cinema 4D for iniital animation of main charcaters. Students produced their characters following a seminar and group discussion with SUMO Digital.
Lighting, Cameras and Materials
Students are introduced to Maya to learn the manipulation of lighting, materials and virtual cameras. Exploring emissive materials in this project to achieve the desired 'glowing' effect.
Games and VR
Engine population and operation
C# script and code
2D and 3D game production
Troubleshooting and diagnostics
3D character and environment creation
Professional interactive workflows and pipelines
Platform export and optimisation
Simulation and immersion techniques for VR and AR
Illustration and digital painting VFX
Filming and editing
Keying and greenscreen
Camera tracking and match moving
3D to 2D Integration techniques
Parallax and forced perspective
Particles and fluid dynamics
Xeon PCs 64Gb Ram 1080 TDI
Lenevo PC workstations
DSLR and production video cameras
Wacom drawing tablets
PS4 and Xbox One
Communication and networking
Teamwork and group management
Critical thinking and problem solving
Pitching ideas and presentation skills
Evaluation and extrapolating data
Workflows and professional pipelines
Business and marketing strategies
"I've always loved art and games but I didn’t know there was a course like this that existed until I heard about boomsatsuma..."