BA (Hons)

game audio. 

Prepare for the industry roles of the future in immersive sound design for games, virtual reality, augmented and mixed reality audio workflows.

  • Create unique experiences across a range of disciplines implementing sound design, spatial audio and immersive audio.

  • Use game audio techniques in an industry of emergent technology and extended realities.

  • Develop the creative and technical audio skills you’ll need to turn your original ideas into reality.

Are you interested in game sound, sound design, immersive audio and non-linear media? BA (Hons) Game Audio explores the fundamentals of audio design while considering emergent technologies and implementation workflows.

You’ll learn core audio skills that are relevant in a range of industries. Apply these skills by engaging in audio programming, procedural audio, middleware integration and non-linear sound for games, AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality) and XR (Extended Realities).

The audio professionals of the future will need to be adaptable and resilient to emergent trends and changes in this fluid landscape. Prepare for a professional career in audio design with our BA (Hons) Game Audio course.

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HOW LONG? Three years   WHERE? Streamline, Paintworks   UCAS CODE BS03

streamline

at paintworks. 

Paintworks was originally home to a successful paint manufacturers. Today, it’s as colourful as ever and famous for the creative industries that have made their home here. You’ll find The Royal Photographic Society, one of the most prestigious organisations in the world, and the Martin Parr Foundation along with a mixture of designers, artists and animators. Paintworks is also a place where people live, creating a unique community within the Temple Quarter Enterprise Zone. Brand new to boomsatsuma, Ethical Property: Streamline is a dynamic development and a diverse and energetic hub; where people can work, relax and connect.

Streamline

436-441 Paintworks

Arnos Vale

Bristol 

BS4 3AS

 

www.paintworksbristol.co.uk

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course overview.

This course is taught over three years, with two semesters per year and three modules per semester. Each module features practical assignments, designed to develop the skills you’ll need to produce fully functional audio products and workflows that are ready for industry.

Year three gives you the chance to build your own cutting edge project using your own research, design and development. We also provide contextual and commercial knowledge of the industry, help you to explore employment opportunities, and teach you how to get your work noticed.

application and typical offers.

We’re proud to welcome applications from all subject backgrounds at boomsatsuma, and consider them on individual potential. Whether having previously studied STEM, arts or humanities subjects, applicants are invited to an interview or audition with us to demonstrate this, as well as communicate what inspired them to apply to us.

When applying through UCAS, use our institution code: B20 and course code: BS03. UCAS entry requirements are primarily made up from Level 3 qualifications such as, but not limited to BTEC Diplomas, A Levels or a Foundation Diploma.

 

Any questions? We’d love to speak with you.

Send us a direct message on boomsatsuma.com
or email us at education@boomsatsuma.com.

course structure.

year one.

Learn the fundamentals of game audio production. Gain the skills to produce assets for all situations – from field recording to foley production in digital contexts. We introduce you to the relevant software and hardware used in the industry and how to synthesise sound. You’ll also learn audio programming skills for controlling sound through code. 

year two.

Investigate current industry practices and research developments in the tech sector. Learn to implement game audio using ‘in the box’ mixing techniques, and how to connect middleware to game engine mechanics. Develop advanced sound design techniques and undertake practice-based research into immersive audio for new realities (Virtual Reality, Augmented Reality, Mixed Reality and Extended Realities), automotive sound design and interactive theatre.

year three.

Prepare for industry with a portfolio game audio project. Research, analyse and contextualise the theory and philosophy of interactive and immersive technologies. Produce a creative AR/VR/MR or XR audio project. You’ll also undertake substantial research in the form of an honours project.

course leader

greg jamieson.

Greg Jamieson is a multidisciplinary artist working with games, XR, audio and film. He has been teaching for over 12 years. With a BSc in Physics from the Open University, Greg has applied his love of science and mathematics to the digital arts to develop unique and relevant educational programmes across games, XR, VFX and audio production, with multiple FE & HE institutions.

 

His projects are produced via multiple platforms and formats, often coordinating the workflows and pipelines across disciplines to produce products that harness toolsets and protocols across multiple industries.

Greg has recently been focused on real time production using Unreal Engine and championing the use of games technologies in all of boomsatsuma’s creative pathways. 

 

Interviews for our course start from 1st September 2020.

In the meantime...

boomsatsuma HQ

Engine Shed

Station Approach

Temple Meads
Bristol

United Kingdom
BS1 6QH

0117 942 8429
 

education@boomsatsuma.com

boomsatsuma education Ltd. adheres to the existing policies and procedures held by Digitech Studio School (part of the Cabot Learning Federation) with which it is partnered to deliver its educational programmes.

 

Read policies.

Company Number: 09950816

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