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Develop creative and technical skills in 3D game technologies and prepare for a range of careers with our Game Art degree.

Use game technologies to prepare for the roles of the future – in a range of industries.

Develop the creative and technical skills you need to turn your original ideas into reality.

Create unique products and experiences across a range of disciplines.

Introducing boomsatsuma's brand new...


3D has exploded in recent years. With the continuing development and popularity of gaming, immersive environments, and virtual production, there's a need in industry for graduates that can apply technical art skills across disciplines – from film production to games development.

This course explores 3D practice across industries to equip you with the creative and technical capabilities needed to design and apply cutting edge production solutions that leverage games technologies.

Over the three years, you’ll work with industry standard tools such as Maya, zBrush and Unreal Engine to create bespoke solutions for a wide range of industry applications. 

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Course Structure

Year one

Learn to produce assets, with a focus on 3D environments and characters, 2D and 3D animation and 2D digital art. You'll explore processes and learn to apply these, along with the assets you've built, into a project set to a commercial brief.

  • 2D Art and Animation

  • Introduction to 3D Animation

  • Environment Art

  • 3D Character Art

  • 3D Animation and Rigging

  • Multidisciplinary Pre-production Practices

Year two

In your second year, the focus is cameras and lights, real-time technologies and procedural 3D. You'll plan a project to a set commercial brief, utilising preproduction techniques across multiple media disciplines.

  • Virtual Lighting and Cameras

  • Multidisciplinary Production Practices

  • Virtual Production - Design

  • Game Engines Beyond Recreation

  • Procedural Modelling

  • Virtual Production - Build

Year three


Learn the art, science and philosophy of immersive interactive media, and look to production planning, contextual and cognitive studies. Business and commercial topics teach you to prepare your work for production, distribution and marketing. You'll also undertake a substantial project as an alternative to a traditional dissertation.

  • Art, Science and Philosophy of Media

  • Publication, Networking and Marketing

  • Tool Design

  • Tool Creation

  • Game Art Devised Project


This course is taught over three years, with two semesters per year and three modules per semester. Each module features two practical assignments, designed to develop the skills you'll need to apply what you've learned to a commercial project brief at the end of each year.

You’ll learn to produce assets in year one – with a focus on 3D modelling, texturing and animation – and turn to virtual cameras, lighting and procedural art generation in year two. Your final year engages business and commercial topics while offering an opportunity to cap your portfolio with a substantial, professional game art project.

We also provide contextual and commercial knowledge of the industry, explore employment opportunities, and teach you how to get your work noticed.

boomsatsuma are ideally placed as a strategic partner in the Engine Shed, at the heart of Bristol's Temple Quarter Enterprise Zone (home to businesses in the creative, digital, hi-tech and low carbon sectors).

You'll benefit from boomsatsuma's commercial and cultural partnerships across the region, including The Bottle Yard Film and Television Studios. You'll also get the chance to work on commercial projects at BoomXR, an in-house research and development arm focusing on immersive technology in VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality) and XR (Extended Realities). 

BA (Hons) Game Art prepares you for a professional career in 3D across multiple disciplines and industries. Our aim is that, when you graduate, you’ll be a resilient 3D professional, able to adapt to emerging trends and changes in this fluid, futuristic landscape. Job opportunities include (amongst others), Procedural 3D Artist, Virtual Lighting and Set Designer, Visual Effects Designer, and a range of roles in visualisation.

Housed in a professional creative development environment at Paintworks in Bristol, the space has been tailor-made for this course, allowing you to access to all the latest tools and resources found in any professional game production studio, while including the extra considerations necessary for learning.

In addition to Bath Spa University and boomsatsuma’s excellent performance, recording and capture spaces, you'll have access to professional broadcast, production and post-production facilities at Bottle Yard Studios.

There's a wealth of hardware (including PCs, iMacs, digital and SLR cameras, microphones, lighting, greenscreens and portable field recorders) and software (Unity, Unreal, Fabric, Pro Tools, Reaper, Google Resonance and more) available for you to use.

Interviews for the 20 spaces available on our course start from 1st September 2020.


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